Scan an owned scout, choose a public-safe location, add a clue, and deploy.
Hide. Hunt. Conquer.
A real-world geocaching game built around official army men with QR codes, serial numbers, app ownership, and public-safe territory play.

Start with the kit, then expand the army.
The product line should look like a real collectible game from day one: boxed starter kits, add-on scouts, QR tags, crates, and rare roles.

Starter Kit
The first box: official QR scouts, serial tags, field cache case, quick-start guide, and app access.

Use the app to find nearby caches, follow clues, and explore in person.
Scan the QR code to capture the scout and earn points.
Add the scout to your army, then redeploy it into new missions.
The physical piece does the selling.
Use the premium product-page mockup as the design target: real packaging, QR tags, cache case, app preview, and clear purchase flow.

Special units create strategy, not pay-to-win.
Rare roles should add choices and cooldown tradeoffs, while ownership limits and capture capacity prevent bulk buying from dominating the map.
Your phone is mission control.
Register, scan starter-kit serials, deploy public-safe caches, choose recon or capture, and keep every scout’s history attached to its QR code.

Safety rules are part of the game design.
The game only scales if placements are public, respectful, accessible, and easy to report.
Parks, trails, plazas, community events, and accessible public areas.
Never place on private property, behind locked gates, schools, roads, or restricted areas.
No digging, burying, attaching to fixtures, climbing, or disturbing property.
Missing, unsafe, fake, suspicious, or inaccessible placements go to moderation.
Every scout has a story.
As pieces move through owners, neighborhoods, and seasons, the map becomes a living record of finds, captures, recoveries, rivalries, and legitimate ownership.
Physical collectibles, digital ownership.
Do players need official scouts?
Yes. Only database-issued scouts with unique QR and serial IDs can enter the game.
Can caches be hidden anywhere?
No. Cache Wars is designed around public-safe, legal, accessible locations.
Does finding a scout always capture it?
A valid capture scan transfers ownership when the finder has capture capacity. Otherwise the scan becomes recon.
What happens after capture?
The scout joins the new commander roster, enters processing, and keeps its owner and mission history.